v10 Part 4 Update 1
Rin date stats
444 still images
44 Animations/loops (3,000+ animation slides)
3,000+ lines of code and text
v10.1 Part 3
10 Part 3 stats
1148 still images
84 Animations/loops (8,000+ animation slides)
12,000+ lines of code and text
4 Major story events
v10.1 Part 2
863 still images
81 Animations/loops (3,000+ animation slides)
10,787 lines of code and text
1 Major story event
12 side events
More music and sound effects.
v1.0 Part 1
1,274 still images
80 Animations/loops (3,000+ animation slides)
13,000 lines of code and text
2 Major story events
16 side events
More music and sound effects.
Take care, OBD
v0.9.0
0.9.0 Episode final stats,
1,186 Still images
94 Animations/loops (3,200+ images)
11,594 lines of text and code
More music and sound effects.
v0.8.0
721 Still images
37 Aminations (1,490 animation images)
5,500+ lines of text and code
8 Major events
GUI and game changes
Changed fonts (Hopefully better visibility in most scenes)
Added a “Hide text” button (Look for small grey “X” on far top right of the text box.)
Pardon the humble brag, but I run the game on a large monitor and don’t have any problem seeing the button. It may be too small to see on smaller screens or devices though. I may need to make the button bigger based on feedback from all of you.
I added a cheat menu at the end of a couple of the date events. The date events have two possible H scene endings. The cheat menu gives you the opportunity to see the other date ending.
Sound Effects (Check your music and sound sliders!)
I added some music a few sound effects in the game. Honestly, I’m not happy with all of them, but it is a time sucker searching for good sound effects. I’ll search for better sounds and add them little by little. I was going to hold off with sounds, but now that we have motorcycles in the game ya gotta to be able to hear them!
I’m pretty satisfied with the episode overall. As always it took longer than I hoped it would. The final debug process took over a week with all the possible interactions with the girls in the game. Hopefully I got them all…
v0.7
617 Still images
23 Animations
690 animation frames
4900 Lines of text and code
Episode Highlights
Reunion with Tracy. Yay!
MC continues on his quest to join the Rogues. MC has opportunities to get help on his quest and gain background information of several NPC’s and story events. That help and information depends on your choices and interactions with characters.
v0.6.0
Total still images 648.
32 Animations and loops.
960 Animation sildes.
5500+ lines of code and text.
v0.5.1
729 Still images
35 Animations – 1,050 animation images
4,700+ Lines of code
v0.4.0
Old saves will not work.
1146 still images
25 Animations
750 animation images
v0.3.0
– 833 Still images
– 102 Animations/Loops
– 3,060 Animation images
– Crapton of text
– Added colors to choice buttons to denote paths. Should eliminate the need for a walkthrough.
– Blue = Good path
– Red = Bad path
– Added skip option for some events and scenes based on Patreon feedback.
– Added sounds effects to a few scenes. (WIP) May add more sound effects in the future based on Patreon feedback.
– Ended one path to simplify script.
v0.2.5
– Rewrite of Jessie’s past
– Correct hard code error that shows mc’s default last name in places where it is not intended to be
v0.2.1
– 236 still renders
– 10 Animations
– 330 animation renders
– Bugfix for typos
– Most content is on Bad Boy path
– Long Road Home update is focused on Jessie’s past
– Two new characters
– “Angie” Jessie’s close freind and works at clothing store
– “Brooke” Works at the local diner