v0.6.5b
This update adds an additional scene to Episode 6 and implements several options that were disabled in the prior release.
Reset Ep6 variables at the beginning of the Episode. This should prevent future problems.
I am calling this a beta because this is the most complex coding I have ever done and I’m pretty sure there’s going to be a mistake or two in there somewhere. If you find any errors let me know and I’ll correct them as soon as I can.
V0.5v3
A little over 400 renders
Bunch of animations
Fixed old ep1 scene where the MC’s laptop was already in the room (thanks, JFR!)
Finally fixed the name bug, but after a week in the ICU with covid it was broken again. Damn covid.
v0.5v2
310 or so renders
3 animations
Fixed continuity error with Angel saying she saw something she didn’t see if you refused Olivia.
Fixed Angel’s teeth – Thank you, wibble!
Finally fixed the episode 1 name and peeking bugs, but then it broke again. Will attempt to fix it next update.
Fixed the two train animations – Thank you, wibble!
v0.5v1
0.5v1 is part 1 of the 0.5 update Unleashed. Part 2 should be published around the 3rd week of October.
-Around 200 renders
-My first two real animations. The looping needs work, which I hope to fix by Unleashed Part 2.
-Corrected the spelling of Bobbitt so that it has two T’s – Thanks, Sulring!
-Fixed typo – Thanks antediluvian!
-Unfortunately due to unforeseen difficulties I had to delay fixing the peeking and name bug, and hope to have those fixed in a future update. I apologize for the delay.
v0.4
-Around 390 renders
Fixes
-Fixed several bad renders from previous versions
-Fixed a bad variable assignment
-Fixed the broken name change bug, but it broke again in testing. Will revisit in a future update Unleashed.
v0.3.1
Fixed “guy” name error.
Fixed incorrect variable attributions.
v0.3.0
Add a new day in the life of our hero.
About 375 renders in Unleashed.
Fixed a persistent bug that has been prohibiting name changes and forcing peeking on Shannon.