Noemi’s Toscana Rebirth [v.0.18]

Sex game Noemi’s Toscana Rebirth by beWilder. Our heroine Noemi is the only child of an Italian immigrant to the United States, who is also an entrepreneur and chef. She runs her own restaurant in a small suburb of Philadelphia with her fiancé Brad and waitresses who are like sisters to her. Life was good for her, too good. It all crumbles around her as her father goes to the grave and his secret debts are revealed. As his only heir, she inherits these debts and takes on the burden of a 6-figure debt.

Noemi’s Toscana Rebirth v0.18
— Content
⦁ 3 Full Scenes (for 79 Total).
⦁ 63 New Scene Rendered CGs (for 1177 Total)
⦁ Added 15 new days to the playable game time for True Mode (now up until the start of Day 299 / Month 10 Day 30 — Saturday)
⦁ 18 Completely New Gameplay Rendered CGs (for 218 Total)
— 12 New Outcomes for the Restaurant Manager section, 1 Lv1 set for each girl in Promo (Proactive/Attack Sal), and 1 Lv3 set for both Waitressing (second set) and Entertainment (debut set), again for all girls. That’s 3 each for Noe, Kriem, Frankie and Kelsey once again. See the Nerve UI on Sal’s side of the street for unlocking details on these and all job sets.
— 6 New Team Bonding Outcomes for the Downtime section, once again 1 each for Yoga (Kelsey’s Competitive) Park (Kriem’s Open Mind), Poker (Kriem’s Competitive), TV Binge (Frankie’s Open Mind), Visiting (Frankie’s Romance) and Car Washing (Kelsey’s Romance). These Outcomes bring all of these activities’ chains, and every currently available activity + mode to their 4th links.
⦁ ~23,500 New Words of Text and Dialogue
— Features
⦁ Continuation of the Sal arc, it’s third time as the major focus and the fourth arc to be majorly developed, now up to 11 scenes total and growing. These scenes are now split over 2 distinct and mutually exclusive paths, meaning two paths of 10 scenes each (9 in common). From here, these paths will further diverge with time.
⦁ The pick-up and continuation of Frankie’s arc as it becomes the secondary focus. This side character’s personal story arc now reaches a 3rd scene as we begin to build out world and people around Noemi, as well as the tactical gameplay more with new content incentives.
Reminder! To unlock Frankie arc scenes you must use her to earn her own tips via the Waitress task during the Restaurant Manager sections!
⦁ Expansion of the Restaurant Manager section with new gameplays, including the first set of unlockable Lv3’s for the Entertainment job. These outcomes are a new level of booster, with better tip bonuses and more stress reduction possible. Best of all, they are sexier to see, and the sexiest of the Entertain tasks attainable so far! Also included are the second (and so far final) Lv3 set of Waitress tasks as well, meaning higher tip days are even more likely (as much as 33% chance per day once unlocked!). Also added are new Lv1 Promo task outcomes for attacking Sal, unlocked on game start. The Nerve Unlock UI has been updated to reflect these updates.
⦁ A completely rebuilt game core to handle the storage, loading, and display of CG images (both Scene CG and Gameplay Outcomes) to pre-empt a now known bug within the Unity Engine that affects games of 4 GBs or more. This means CGs are more dynamically loaded as the game is running, which in turn may mean some longer load times in some cases. Please understand just how important and deep reaching this change is, and so we may experience growing pains with the next few versions. Better it’s done now than later when it’s forces on us however.
— Community Feedback
⦁ A further rebalanced game from top to bottom, using first hand play experience and players feedback both. We’ve made a number of small tweaks and changes for this version, the most notable of which are focused around the Entertain daily task. As of now:
— Each point in Open Mind now adds +$1 to the day’s tips to a max for 20 points, on top of each outcome’s range of gains for the day. This is up form +$1 for every 2 points, making it x2 an effective bonus, as well as making each and every point upgrade in a girl’s Open Mind worth something at last. Stress Point reduction is untouched a -1 Stress for each other working girl per 4 points of Open Mind.
— The ranges of Stress Relief for Entertain outcomes for both Reactive Fails (Defending a non-existent trap) and for Sal’s Trap hits have both been reduced to better balance their effects as they were too liberal compared to Good Outcomes.
⦁ We’ve updated the previous version’s headline scene “Let’s Make a Deal” (Sal’s Scene #9) with improved texts, both to fix typos and improve some elements of phrasing and description. All-in-all we’ve updated several dozen nodes in part or fully for a better scene. Thanks to Zhuang Zi Hu Die for the help with this.
⦁ We’ve fixed a small but slightly annoying issue in the Day Planner where the button label was too short on some screen sizes, making the text wrap the last letter below the button itself. This small touch should better reflect a more professional product now. Please let us know if it persists, won’t you? Thanks to Art for reporting this!
⦁ As always, we’ve taken more passes on scenes to update and fix typos sent in by players. We’ve fixed anther scene or two of mismatched portraits for Noe’s tank top vs bolero in the early game. Thanks for the notice to a number guys and gals!

Our latest additions to Noe’s world include a fresh set of 14 full days in her shoes, that’s 14 more shots at taking back Easy Street and pushing back Sal. We’ve bumped up the Sal arcto 9 scenes now, adding the new longest scene in the game by far, as he and Noe redraw the lines between themselves again. Meanwhile, the Main Storygets a double scoop forward on the heels of it’s last version renewed kick-off. Forward then, unto the breach!
— Content
3 Full Scenes (for 76 Total).
65 New Scene Rendered CGs (for 1114 Total)
Added 14 new days to the playable game time for True Mode (now up until the end of Day 283 / Month 10 Day 13 — Thursday)
18 Completely New Gameplay Rendered CGs (for 200 Total)
— 12 New Outcomes for the Restaurant Manager section, 1 Lv1 set of each for Cooking, Promo (Reactive), Entertainment. That’s 3 each for Noe, Kriem, Frankie and Kelsey. All these new additions are automatically unlocked from the start of the game (and after girl/job unlocks are acquired).
— 6 New Team Bonding Outcomes for the Downtime section, 1 each for Yoga (Kelsey’s Competitive) Park (Kriem’s Open Mind), Poker (Kriem’s Competitive), TV Binge (Frankie’s Open Mind), Visiting (Frankie’s Romance) and Car Washing (Kelsey’s Romance). These Outcomes bring all activities’ chains to their 3rd links.
15 Completely New and Original Sound Tracks/Loops (for 15 Total)
~26,100 New Words of Text and Dialogue
— Features
Continuation of the Sal arc, it’s second time as the major focus and the fourth arc to be majorly developed, now up to 9 scenes total and counting.
Continuation of the Main Story arc after it’s recent revival, giving us more warring restaurants in our playing and more schemes between the teams of on either side of Easy Street. This arc reaches up to 22 scenes, as the game begins to settle into a new Act 2 phase now that Team Noe is complete.
Sound! We’ve overhauled our entire engine and every scene in it to bring a better experience to you overall. We’ve added our first background music release, thanks to a dedicated and generous fan, and now our first beWilderversecontributor, MaffinMusicMan. It’s our first attempt at sound in a professional capacity, but not our last, as in future versions we will be continuing to refine and add music to further improve the game. Feedback is appreciated, as is patience. Thank you.
New UI features, including a Settings Menu and an interim Credits page (which will likely be finalized when the game is complete with proper acknowledgements and special thanks). As of now the Settings Menu is focused on audio and text matters, but may well be expanded in the future.

Almost all the new things to tastes come under the Deli roof this time, and as Noe’s feud with Sal steps up to “ridiculous but great fun” phase, we are left with an evil smiling and a hunger for more!

— 4 New Scenes, 3 for Asana (2 of them x-rated), 1 for Sal.
— 12 New Gameplay Additions on the Waitress task. 1 new slate of sexy twists on the recently added traps that see Alice and Beth get into trouble thanks to each of the Little Toscana women. 1 new slate of Reactive guarding outcomes for when traps don’t spring, but they are more rewarding than the current crop in that category. Lastly 1 new slate of overt sexy, shamelessness and touching as the girls get Proactive in the hunt for tips, Reputation be damned!
— Rebalanced Nerve system for driving the Restaurant Manager outcome unlocks, some quality of life UI improvements and some rebalanced gameplay values for higher base earnings and rounder multiplier stacks.

Noemi’s Toscana Rebirth v0.13
4 New Scenes, 1 of them x-rated, all of them for Asana. Almost 20% increases CG count to cover the last half-content version too.
No new gameplay additions, instead a focus on balancing and extending scenes.
Largely reduced image compression for Scene CGs, with the intention of a higher quality art experience.

Noemi’s Toscana Rebirth v0.12
3 Full Scenes (for 56 Total).
38 New Scene Rendered CGs (for 723 Total)
12 New Gameplay Rendered CGs (for 159 Total)
12 New Downtime Activities Outcome CGs.
5 New Relax Outcomes: 2 Park (#3-4), Car Washing (#4), TV Binging (#3-4)
4 New Self Improvement Outcomes: Yoga (#3), TV Binging (#2-3), Poker (#3)
3 New Team Bonding Outcomes: Poker with Kriem (#2), TV with Frankie (#2) and Car Washing with Kelsey (#2).
Added 21 new days to the playable game time for True Mode (now up until the start of Day 192 / Month 7 Day 13 — Thursday)

Noemi’s Toscana Rebirth v0.10
5 Full Scenes (for 49 Total).
69 New Scene Rendered CGs (for 609 Total)
16 New Gameplay Rendered CGs (for 139 Total)
4 New Restaurant Management Outcome CGs Total.
Added the first Lv2 Outcomes to the Promote Task for the Proactive attitude and for each girl. This now balances out the Promote Task with the Lv2s previously added for Reactive attitude, allowing for more power when attacking Sal’s rep.
12 New Downtime Outcome CGs Total.

5 Full Scenes (for 44 Total).
66 New Scene Rendered CGs (for 540 Total)
24 New Gameplay Rendered CGs (for 123 Total)
24 New Restaurant Management Outcome CGs Total.
Added a Lv1 Outcome to the Entertain Task for each girl, 1 for each scenario (Good result, Bad result, Proactive Success, Trap Hit, Trap Reversal and Reactive Caution). That’s 6 Outcomes per girl, for 24 Total
Added 19 new days to the playable game time (now up until the end of Day 111 / Month 4 Day 21 — Sunday)
Added 1 new Permanent Outfit to the game: Kelsey’s Dragons Cheerleading Outfit. Also added 1 new Temporary Outfit to the game: Noe’s mixed Tank Top and Pyjama Shorts.

Release date: 2022-04-24
Genre: Female protagonist, Adventure, Corruption, Lesbian, Milf, Voyeurism, NTR, Hotwifing
Censorship: No
Developer / Publisher: beWilder
Platform: Windows
Version: 0.18
Language: English
Size: 2.39 GB

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