One of the most popular erotic simulation games is getting a sequel! The Witch Trainer – Silver Mod brings new locations, scenes, maps, and more to Akabura’s creation. The plot, as before, develops around you, the director of the academy engaged in the education of girls, turning them into experienced sex slaves who can give a man a heavenly pleasure!
Core Changes:
Designed and Implemented a new Point & Click system and the constructor for the Ren’Py Engine:
Supports keyboard, mouse, and touch inputs.
Allows supplementation of variables and dynamic states evaluated at runtime.
Dynamic styling for big and small screens.
Supports non-interruptive context handling.
Supports nested menus and is fully modular.
Implements custom layering to separate gameplay and interface elements.
Enabled Translation Support:
All parts of the game are now fully translatable; including raw strings, nicknames, interfaces, etc.
Implemented auto-detection of existing translations and interface handling.
Designed and implemented a Kinetic Text Tag system, including:
Animations such as bounce, swipe, shudder, hearts, etc.
Implementing it across the entire game to enhance the experience.
A preference toggle.
Designed and implemented completely new, hand-drawn interfaces.
Designed and implemented a disk cache system for doll elements, drastically improving performance and eliminating android bugs and crashes.
Added proper touch support for interfaces, including custom styling and scaling of elements.
Interfaces & Redesigns:
Designed, implemented, and animated a wheelmenu for the P&C systems.
Designed and implemented a proper states store for character states, variables, and stats.
Designed, implemented, and animated a new hand-drawn right-click/escape menu, including:
New Settings Menu
New Mods Menu
New interactive Saves/Load Menu
New Credits Menu
New Help Menus
New History Menu
Designed, implemented, and animated a new hand-drawn choice menu, including:
New Icons.
Automatic size adjustments.
Progress bars for things like favours.
Support for over 24 options and multiple rows.
Designed and implemented hand-drawn game cursors for PC and Mac devices.
Designed, implemented and animated a completely new and hand-drawn Main Menu.
Designed and implemented new inventory systems, including:
Modularity.
Progression tracking for items tied to events.
Handling for multiple uses and states.
Designed and implemented new achievements systems, including:
Progression tracking.
Detached state from save files to ensure cross-version compatibility.
Designed a proper notifications system for achievements and other elements.
Converted all interactive objects to the P&C systems.
Redesigned the currencies.
Redesigned house points, including the house icons.
Redesigned the tooltip displayable, including automatic scale based on game resolution.
Redesigned the summon menu to utilise the wheelmenu.
Redesigned and animated the text box, including:
Dynamic text tags handling.
Custom Quick Box actions.
Redesigned the item store.
Redesigned the clothing store and added a shopping cart system.
Redesigned the name and nickname systems and the way they’re displayed.
Redesigned modal popups. (Tutorials, confirmations, misc frames.)
Redesigned the wardrobe.
Redesigned the Mirror of Erised menus.
Redesigned the in-game updater and its underlying systems.
Redesigned Potion Brewing.
Implemented a new font.
Implemented a Pixellate Shader.
Implemented parallax.
Implemented new screen actions.
Implemented new head icons.
Implemented hand-drawn icons for wheelmenus.
Implemented a new sprite position handling, including background and foreground use.
Implemented reward and give item animations.
Added sound feedback for interfaces.
Designed a new studio logo.
Redesigned a bunch of smaller subsystems like letters, card game rules, etc.
Writing & Storytelling:
Enhanced Cho’s Quidditch Guide writing.
Enhanced Hermione’s ‘Sorry, Gryffindor is in the lead’ gameplay logic and dialogue.
Added the ability for Genie to use all in-game items on himself, including:
A dozen of new flavour dialogues and events.
Three secret events involving other girls, the use of condoms and loads of cum.
Added a bunch of new jerk off events:
Solo events where the player imagines characters from other universes.
A bunch of events for when imagining in-universe characters.
Panties events, including Hermione’s, Cho’s, and Luna’s.
Added new variations of choices in events across the entire game.
Added flavour dialogue writing for item store items.
Sprinkled the game with more flavour texts based on player’s choices across the playthrough.
Improvements & QoL:
Reworked Cho’s tactics menus and events to make them less confusing.
Added new interactions with the phoenix and a few secrets.
Added an interactive Room Object Highlight feature activated by pressing the space bar.
Added a special check during card game events to check if the player is trying to cheat using rollback, so that we can tease them about it later. (Does not actually block cheating.)
Added semi-deterministic (save dependant) seed generator for the purpose of making the gameplay less random and more fun.
Added currencies popups to show immediate gold/tokens changes.
Added minimalistic popups for when house points change.
Added a new tracker for dynamic clothes ‘_lookahead_type’. (For modders.)
Dynamically add mod authors to in-game credits upon detecting a new enabled mod.
Dynamically adjust the top bar visibility based on context, making it more visually pleasing.
Added a ‘Last Page’ button inside Save Menu to jump quickly to the page containing your latest save file.
Added a nifty soundtrack displayable to show the currently played song title/file when inside the credits.
Added a subtle indicator for when the interface is currently hidden.
Added new achievements.
Added Hermione’s ‘Cat Outfit’ as an incremental reward for each stage of the potion she drinks.
Added a bunch of new hand-drawn icons that fit the in-game art style better.
Added a ‘Compact Interfaces’ toggle, if the player prefers it that way.
Added faction icons beside character names for easier association.
Reworked tutorials for ease of use.
Allow skipping dialogue while inside interfaces.
Drastically improved the Wardrobe:
Improved performance.
Lowered requirements for certain items.
Added new hand-drawn icons.
Added ‘Strip’ button inside wardrobe for ease of use, but with a twist.
Added new erogenous zones for the player to touch/click.
Added Saturation and Brightness sliders for the colour picker.
Expanded the swatches to allow a higher number of player-chosen colours.
Added individual layer resetting options.
Added automatic generation of accents.
Added an easy way to switch clothes and layers while inside the colour picker.
Added an easy way to hide specific clothes inside the colour picker. (Right-click)
Added an opacity slider in the wardrobe settings menu.
Redesigned the categories to make them simpler and more logical.
Made the icons bigger and clearly zooming-in on the item to show it off.
Implemented automatic outfit imports system.
Simplified and revised outfits scheduling.
All the while retaining full mods compatibility. (Hurray!)
Moved all social links to the right-click menu.
Moved the cheatmenu inside the new desk wheelmenu, and expanded the number of available cheats.
Both inventory and achievements menus can now be accessed at all times from the top bar, or by using hotkeys.
Moved Map access from the desk to the door.
Implemented deterministic moon phases and added new special circumstances. (In preparation for supernatural events, i.e. werewolfs or blood suckers.)
Implemented seasonal weather cycles. (In preparation for seasons, i.e. Hogsmeade meetups.)
Implemented a date and time system. (In preparation for seasonal events, i.e. House Cup Finals.)
Improved house points distribution.
Improved chibi animations.
Improved text box click events to avoid double clicking.
Improved transitions for dolls.
Improved responsiveness of touch controls.
Improved skipping detection during impactful moments to pause it.
Improved accessibilty options.
Improved character scaling so that Snape stays below 6’0″.
Improved compatibility with handheld devices, such as Steam Deck. (Ongoing)
Improved Snape’s Duel.
Merged the scrolls into a single ‘Elder Scroll’ item for ease of use.
1.46.0
Writing & Storytelling
Added new dialogues for all gift items for Luna.
Added new chit-chats for Luna.
Added new Tier 4 favour level for Luna.
Added new ‘Talk To Me’ favour event chain, including multiple CGs.
Added new ‘Suck It’ favour event chain, including multiple CGs.
Added new ‘Inspect Body’ favour event chain, including multiple CGs.
Added new ‘Masturbate For Me’ favour event chain.
Added new nicknames for Luna, Genie and his penis (?).
Added new nickname dialogues for Hermione.
Added new ‘Talk To Me’ sections for Hermione.
Reworked Hermione’s ‘Cumslut’ public request event chain to include new and improved scene, incorporating various clothes support in writing, and other.
Improved Hermione’s chit-chats.
Improved card game one-liners
Wardrobe:
Added nail polish for Luna.
Added new piercings for Luna.
Added Tank Top & Shorts Outfit for Luna.
Added Bimbo Outfit for Luna.
Added Cumslut Outfit for Luna.
Added Latex Outfit for Luna.
Added Flasher Outfit for Luna.
Updated Luna’s base model artwork.
Updated artwork for Heart Glasses.
Release date: 2025-04-07
Genre: 2dcg, Akabur, Anal Sex, Big Ass, Big Tits, Blackmail, Corruption, Exhibitionism, Fantasy, Groping, Group Sex, Handjob, Humiliation, Lesbian, Male Protagonist, Masturbation, Mind Control, Oral Sex, Parody, School Setting, Sex Toys, Sexual Harassment, Spanking, Stripping, Titfuck, Trainer, Vaginal Sex, Voyeurism
Censorship: No
Developer / Publisher: Silver Studio Games
Platform: Windows, Android
Version: 1.47.2
Language: English, Russian
Size: 752 MB